I also have to give them credit for NOT initally supporting the Switch (instead hoping for a "Switch 2 / Pro" revision in the next year or two) and rightly admitting that to do so would mean essentially having to create 2 versions of the game, one for much lower-grade hardware this resulted in the kind of debacle we saw with Bloodstained Ritual of the Night where the Switch version had massive problems and delayed work on the rest of the game's content updates / DLC. They also promised they would NOT engage in any sort of store exclusivity, so I'm certainly more confident to move forward. The devs (even more impressive given they're Japanese and until relatively many were reluctant to release on PC - thanks is owed to Steam for providing the tech to fix this!) mention that they can't offer beta keys for consoles because of the cost, that Steam doesn't nickle-and-dime them with every key issued or update the way consoles do etc. Oh by the way - this project is an absolutely perfect example of the differing costs between releasing on consoles and PC. However, if you manage to recruit all 108 characters (some of which being quite difficult like getting enemy officers to change sides, beating an overpowered boss etc) it was possible to revive them! I was a fan of Suikoden back in the PS1 era and loved the combination of both large and small scale battles - I don't remember if I played all of them but I recall finishing those I did with the "perfect" ending which required recruiting all 108 recruitable characters! I can remember vaguely that in one of the games, an early, favored companion ends up dying in very heroic way and in most cases usually "stays" dead - there are even a few red herrings in the gameplay along the way.
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